# react-three-fiber
**Repository Path**: IntelligentTransportation/react-three-fiber
## Basic Information
- **Project Name**: react-three-fiber
- **Description**: No description available
- **Primary Language**: Unknown
- **License**: MIT
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2022-01-21
- **Last Updated**: 2022-01-21
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
react-three-fiber
[](https://npmjs.com/package/@react-three/fiber)
[](https://npmjs.com/package/@react-three/fiber)
[](https://twitter.com/pmndrs)
[](https://discord.gg/ZZjjNvJ)
[](https://opencollective.com/react-three-fiber)
[](https://blockchain.com/eth/address/0x6E3f79Ea1d0dcedeb33D3fC6c34d2B1f156F2682)
[](https://blockchain.com/btc/address/36fuguTPxGCNnYZSRdgdh6Ea94brCAjMbH)
react-three-fiber is a React renderer for threejs.
Build your scene declaratively with re-usable, self-contained components that react to state, are readily interactive and can participate in React's ecosystem.
```bash
npm install three @react-three/fiber
```
#### Does it have limitations?
None. Everything that works in Threejs will work here without exception.
#### Is it slower than plain Threejs?
No. There is no overhead. Components render outside of React. It outperforms Threejs in scale due to Reacts scheduling abilities.
#### Can it keep up with frequent feature updates to Threejs?
Yes. It merely expresses Threejs in JSX: `` becomes `new THREE.Mesh()`, and that happens dynamically. If a new Threejs version adds, removes or changes features, it will be available to you instantly without depending on updates to this library.
### What does it look like?
| Let's make a re-usable component that has its own state, reacts to user-input and participates in the render-loop. (live demo). |
 |
```jsx
import ReactDOM from 'react-dom'
import React, { useRef, useState } from 'react'
import { Canvas, useFrame } from '@react-three/fiber'
function Box(props) {
// This reference gives us direct access to the THREE.Mesh object
const ref = useRef()
// Hold state for hovered and clicked events
const [hovered, hover] = useState(false)
const [clicked, click] = useState(false)
// Subscribe this component to the render-loop, rotate the mesh every frame
useFrame((state, delta) => (ref.current.rotation.x += 0.01))
// Return the view, these are regular Threejs elements expressed in JSX
return (
click(!clicked)}
onPointerOver={(event) => hover(true)}
onPointerOut={(event) => hover(false)}>
)
}
ReactDOM.render(
,
document.getElementById('root'),
)
```
Show TypeScript example
```bash
npm install @types/three
```
```tsx
import * as THREE from 'three'
import ReactDOM from 'react-dom'
import React, { useRef, useState } from 'react'
import { Canvas, useFrame } from '@react-three/fiber'
function Box(props: JSX.IntrinsicElements['mesh']) {
const ref = useRef(null!)
const [hovered, hover] = useState(false)
const [clicked, click] = useState(false)
useFrame((state, delta) => (ref.current.rotation.x += 0.01))
return (
click(!clicked)}
onPointerOver={(event) => hover(true)}
onPointerOut={(event) => hover(false)}>
)
}
ReactDOM.render(
,
document.getElementById('root'),
)
```
Live demo: https://codesandbox.io/s/icy-tree-brnsm?file=/src/App.tsx
Show React Native example
This example relies on react 18 and uses `expo-cli`, but you can create a bare project with their template or with the `react-native` CLI.
```bash
# Install expo-cli, this will create our app
npm install expo-cli -g
# Create app and cd into it
expo init my-app
cd my-app
# Install dependencies
npm install three @react-three/fiber@beta react@rc
# Start
expo start
```
Some configuration may be required to tell the Metro bundler about your assets if you use `useLoader` or Drei abstractions like `useGLTF` and `useTexture`:
```js
// metro.config.js
module.exports = {
resolver: {
sourceExts: ['js', 'jsx', 'json', 'ts', 'tsx', 'cjs'],
assetExts: ['glb', 'png', 'jpg'],
},
}
```
```tsx
import React, { useRef, useState } from 'react'
import { Canvas, useFrame } from '@react-three/fiber/native'
function Box(props) {
const mesh = useRef(null)
const [hovered, setHover] = useState(false)
const [active, setActive] = useState(false)
useFrame((state, delta) => (mesh.current.rotation.x += 0.01))
return (
setActive(!active)}
onPointerOver={(event) => setHover(true)}
onPointerOut={(event) => setHover(false)}>
)
}
export default function App() {
return (
)
}
```
---
# Documentation, tutorials, examples
Visit [docs.pmnd.rs](https://docs.pmnd.rs/react-three-fiber)
# Fundamentals
You need to be versed in both React and Threejs before rushing into this. If you are unsure about React consult the official [React docs](https://reactjs.org/docs/getting-started.html), especially [the section about hooks](https://reactjs.org/docs/hooks-reference.html). As for Threejs, make sure you at least glance over the following links:
1. Make sure you have a [basic grasp of Threejs](https://threejs.org/docs/index.html#manual/en/introduction/Creating-a-scene). Keep that site open.
2. When you know what a scene is, a camera, mesh, geometry, material, fork the [demo above](https://github.com/pmndrs/react-three-fiber#what-does-it-look-like).
3. [Look up](https://threejs.org/docs/index.html#api/en/objects/Mesh) the JSX elements that you see (mesh, ambientLight, etc), _all_ threejs exports are native to three-fiber.
4. Try changing some values, scroll through our [API](https://docs.pmnd.rs/react-three-fiber/api) to see what the various settings and hooks do.
Some reading material:
- [Threejs-docs](https://threejs.org/docs)
- [Threejs-examples](https://threejs.org/examples)
- [Threejs-fundamentals](https://threejsfundamentals.org)
- [Discover Threejs](https://discoverthreejs.com)
- [Do's and don'ts](https://discoverthreejs.com/tips-and-tricks) for performance and best practices
- [react-three-fiber alligator.io tutorial](https://alligator.io/react/react-with-threejs) by [@dghez\_](https://twitter.com/dghez_)
# Ecosystem
- [`@react-three/gltfjsx`](https://github.com/pmndrs/gltfjsx) – turns GLTFs into JSX components
- [`@react-three/drei`](https://github.com/pmndrs/drei) – useful helpers for react-three-fiber
- [`@react-three/postprocessing`](https://github.com/pmndrs/react-postprocessing) – post-processing effects
- [`@react-three/flex`](https://github.com/pmndrs/react-three-flex) – flexbox for react-three-fiber
- [`@react-three/xr`](https://github.com/pmndrs/react-xr) – VR/AR controllers and events
- [`@react-three/cannon`](https://github.com/pmndrs/use-cannon) – physics based hooks
- [`@react-three/a11y`](https://github.com/pmndrs/react-three-a11y) – real a11y for your scene
- [`zustand`](https://github.com/pmndrs/zustand) – state management
- [`react-spring`](https://github.com/pmndrs/react-spring) – a spring-physics-based animation library
- [`react-use-gesture`](https://github.com/pmndrs/react-use-gesture) – mouse/touch gestures
- [`leva`](https://github.com/pmndrs/leva) – create GUI controls in seconds
# How to contribute
If you like this project, please consider helping out. All contributions are welcome as well as donations to [Opencollective](https://opencollective.com/react-three-fiber), or in crypto `BTC: 36fuguTPxGCNnYZSRdgdh6Ea94brCAjMbH`, `ETH: 0x6E3f79Ea1d0dcedeb33D3fC6c34d2B1f156F2682`.
#### Backers
Thank you to all our backers! 🙏
#### Contributors
This project exists thanks to all the people who contribute.