# GhostMeshPlugin **Repository Path**: Jokering/GhostMeshPlugin ## Basic Information - **Project Name**: GhostMeshPlugin - **Description**: No description available - **Primary Language**: C++ - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-04-26 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # GhostMeshPlugin This is a UE4 plugin that can create ghost mesh in Unreal Engine 4. For other Unreal Engine version, please check out the branches. ## Installation 1. Just put the GhostMesh folder in the Plugins folder in your project. If there is no such a folder, create one(eg. C:/Dev/PluginTestProject/Plugins/). 2. Right click .uproject file, generate visual studio file. 3. Open visual studio, recompile the project. ## How to use this? Please check out the [tutorial](https://www.youtube.com/watch?v=IceIFB7HaRA). ---- Actually I am not satisfied with current method to generate ghost mesh, because each ghost mesh still contains a skeleton. I am considering to generate a static mesh for performance.