# CocosCreatorShader **Repository Path**: holyhoohoo/cocos-creator-shader ## Basic Information - **Project Name**: CocosCreatorShader - **Description**: 大道至简,殊途同归。 CocosCreatorShader意图在于帮助不会Shader的用户能够快速了解如何使用Cocos Effect。 CocosCreatorShader intends to help users who do not know Shader quickly understand how to use Cocos Effect. - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: v3.5.x - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 373 - **Created**: 2022-05-16 - **Last Updated**: 2022-05-16 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## CocosCreatorShader ### Write by yeshao2069. ### CocosCreatorShader intends to help users who do not know Shader quickly understand how to use Cocos Effect. ### Cocos Creator V3.5.x ## QuickLinks | 编号A | 类目A | 项目A | 备注A | 编号B | 类目B | 项目B | 备注B | 编号C | 类目C | 项目C | 备注C | | :----------------------- | :--------------------: |:--------------------: |:--------------------: | :--------------------: |:--------------------: |:--------------------: |:--------------------: |:--------------------: |:--------------------: |:--------------------: |:--------------------: | | 1 | 2D | [图片闪光](#spriteflashlight) | / | 2 | 2D | [受击闪白](#hitwhite) | 支持Spine/龙骨 | 3 | 2D | [2D内发光](#glowinner) | / | | 4 | 2D | [高斯模糊](#gaussianblur) | / | 5 | 2D | [圆形头像](#circleavatar) | / | 6 | 2D | [图片溶解](#spritedissolve) | / | | 7 | 2D | [老照片/置灰/冰冻/反相/动画](#spritefilter) | / | 8 | 2D | [渐变过渡的相册](#gradualtransitionalalbum) | / | 9 | 2D | [马赛克](#spritemosaic) | / | | 10 | 2D | [镜面光泽](#spritestreamer) | / | 11 | 2D | [水面波纹](#waterspread) | / | 12 | 2D | [灯光跟随](#followspot) | / | | 13 | 2D | [融球](#metaball) | / | 14 | 2D | [图片消融](#spriteablation) | / | 15 | 2D | [2D 灯光](#sprite2dlight) | / | | 16 | 3D | [人物护盾](#roleshield) | / | 17 | 2D | [咪牌](#drawcard) | / | 18 | 2D | [按钮流光](#buttonambilight) | / | | 19 | 2D | [彩虹](#spritedrawrainbow) | / | 20 | 2D | [动态光影](#spritedynamiclightandshadow) | / | 21 | 2D | [图片高亮](#spritehighlight) | 支持Spine | | 22 | 3D | [模型高亮](#rolehighlight) | / | 23 | 2D | [大风吹](#windblowingthrough2d) | / | 24 | 2D | [自定义头像](#spriteradiusshader) | / | | 25 | 2D | [加载](#spriteloading) | / | 26 | 2D | [波浪](#spritewave) | / | 27 | 2D | [曲线波浪](#spritesinewave) | / | | 28 | 3D | [基于XRay模型遮挡透视](#occlusionperspective) | / | 29 | 2D | [2D内发光-增强](#glowinnerv2) | / | 30 | 2D | [加载-增强](#spriteloadingv2) | / | | 31 | 2D | [2D外发光](#glowoutter) | / | ## Examples ### SpriteFlashLight | 1 | 2D | [图片流光](https://gitee.com/yeshao2069/cocos-creator-shader/tree/v3.5.x/demo/Sprite/Creator3.5.0_2D_Sprite_FlashLight) | [返回顶部](#QuickLinks) | | :----------------------- | :----------------------: |:----------------------: |:----------------------: |






























