# War3Net **Repository Path**: joygame/War3Net ## Basic Information - **Project Name**: War3Net - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-03-03 - **Last Updated**: 2026-03-03 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # War3Net Modding Library ## The complete .NET toolkit for Warcraft III modding [![GitHub stars](https://img.shields.io/github/stars/Drake53/War3Net.svg)](https://github.com/Drake53/War3Net/stargazers) [![GitHub forks](https://img.shields.io/github/forks/Drake53/War3Net.svg)](https://github.com/Drake53/War3Net/network/members) [![GitHub issues](https://img.shields.io/github/issues/Drake53/War3Net.svg)](https://github.com/Drake53/War3Net/issues) [![GitHub pull requests](https://img.shields.io/github/issues-pr/Drake53/War3Net.svg)](https://github.com/Drake53/War3Net/pulls) [![GitHub license](https://img.shields.io/github/license/Drake53/War3Net.svg)](https://github.com/Drake53/War3Net/blob/master/LICENSE) ---

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What is War3Net?VisionBuilt with War3NetPackagesRoadmapContributingLicense

--- ### What is War3Net? Your one-stop .NET toolkit for all things Warcraft III. From low-level file formats like MPQ and BLP to high-level map building in C# and working with JASS scripts—War3Net has you covered. Stop reinventing the wheel. Start building. ### Vision & Principles War3Net aims to be the definitive .NET foundation for Warcraft III tooling—built on three core principles: - **Completeness** — Every file format. Every game version. RoC through Reforged. - **Correctness** — Byte-for-byte accuracy with Blizzard's implementations. No guesswork. - **Compatibility** — .NET 6+ for broad OS support, including Windows 7/8. ### Built with War3Net > **Disclaimer:** Projects listed here are independent and not affiliated with, endorsed by, or maintained by the creator of War3Net. Use them at your own discretion. | Project | Description | | ------- | ----------- | | [Maya WarTex](https://github.com/wiselencave/maya-wartex) | Autodesk Maya plug-in for BLP texture loading via [War3Net.Drawing.Blp](https://github.com/Drake53/War3Net/tree/master/src/War3Net.Drawing.Blp). | | [Project name](https://github.com/Drake53/War3Net) | This is a placeholder, serving as an example of how to insert the name, url, and description of your project | *Using War3Net in your project? Open a PR to add it here!* ### Packages Main packages: | Package | Description | Downloads | | ------- | ----------- | --------- | | **[War3Net.Build]** | Build complete Warcraft III maps programmatically, including script generation and asset packaging. | [![War3Net.Build downloads](https://img.shields.io/nuget/dt/War3Net.Build.svg)](https://www.nuget.org/packages/War3Net.Build) | | **[War3Net.CodeAnalysis.Jass]** | Work with JASS code: parse existing scripts, transpile to C#/Lua, or generate new code. | [![War3Net.CodeAnalysis.Jass downloads](https://img.shields.io/nuget/dt/War3Net.CodeAnalysis.Jass.svg)](https://www.nuget.org/packages/War3Net.CodeAnalysis.Jass) | Full list of current and planned packages: | Package | Summary | NuGet | | ---------------------------------- | ---------------------------------------------------------------- | ----------------------------- | | [War3Net.Build] | Generate map scripts and MPQ archives from C#/vJass source code. | [![VBuild]][PBuild] | | [War3Net.Build.Core] | Parsers and serializers for war3map files. | [![VBuildCore]][PBuildCore] | | [War3Net.CodeAnalysis] | Helper methods for Pidgin parsers. | [![VCode]][PCode] | | [War3Net.CodeAnalysis.Decompilers] | Regenerate war3map files from a Warcraft III map script. | [![VCodeDecomp]][PCodeDecomp] | | [War3Net.CodeAnalysis.Jass] | Parse and render JASS source files. | [![VCodeJass]][PCodeJass] | | [War3Net.CodeAnalysis.Transpilers] | Transpile JASS to C# or Lua. | [![VCodeTrans]][PCodeTrans] | | [War3Net.Common] | Shared utilities for War3Net packages. | [![VCommon]][PCommon] | | [War3Net.Drawing.Blp] | Read and write BLP texture files. | [![VBlp]][PBlp] | | [War3Net.IO.Casc] | Read CASC archives. | *Coming soon™* | | [War3Net.IO.Compression] | Compression algorithms for MPQ archives. | [![VCompress]][PCompress] | | [War3Net.IO.Mpq] | Read and write MPQ archives. | [![VMpq]][PMpq] | | [War3Net.IO.Slk] | Read and write SLK data files. | [![VSlk]][PSlk] | | [War3Net.Modeling] | Read and write .mdl and .mdx files. | *Coming soon™* | | [War3Net.Rendering] | Render Warcraft III models using [Veldrid]. | *Coming soon™* | | [War3Net.Replay] | Parse replay (.w3g) files. | *Coming soon™* | | [War3Net.Runtime] | Execute JASS and Lua map scripts using [NLua]. | *Coming soon™* | | [War3Net.Runtime.Api.Blizzard] | Blizzard.j API implemented in C#. | *Coming soon™* | | [War3Net.Runtime.Api.Common] | API for [War3Net.Runtime.Core], similar to [War3Api.Common]. | *Coming soon™* | | [War3Net.Runtime.Core] | C# implementation of Warcraft III's backend code. | *Coming soon™* | Some of the above packages are based on code from other repositories: - *[War3Net.Drawing.Blp]:* [SereniaBLPLib](https://github.com/WoW-Tools/SereniaBLPLib) - *[War3Net.IO.Compression] and [War3Net.IO.Mpq]:* [MpqTool](https://github.com/hazzik/MpqTool) ### Roadmap Two major initiatives are in progress: **JASS Language Suite** — Bringing modern IDE tooling to JASS. - Fault-tolerant parsing, semantic analysis, and LSP support - End goals: Intelligent script adaptation across game versions • VSCode extension **Warcraft III Runtime** — Run maps without the game. - Native JASS VM, C# natives, headless rendering - End goals: Automated C# map testing • Full game emulation ### Contributing Please open an issue before creating a pull request. Pull requests should be small and atomic to make them easier to review. Avoid doing multiple things in a single pull request like fixing bugs, adding new features, and refactoring code. ### License War3Net is licensed under the [MIT](LICENSE) license. Projects from NuGet packages and submodules may have a different license. [CSharpLua]: https://github.com/Drake53/CSharp.lua [NLua]: https://github.com/NLua/NLua [Veldrid]: https://github.com/mellinoe/veldrid [War3Api.Blizzard]: https://github.com/Drake53/War3Api/tree/master/src/War3Api.Blizzard [War3Api.Common]: https://github.com/Drake53/War3Api/tree/master/src/War3Api.Common [War3Net.Build]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Build [War3Net.Build.Core]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Build.Core [War3Net.CodeAnalysis]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.CodeAnalysis [War3Net.CodeAnalysis.Decompilers]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.CodeAnalysis.Decompilers [War3Net.CodeAnalysis.Jass]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.CodeAnalysis.Jass [War3Net.CodeAnalysis.Transpilers]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.CodeAnalysis.Transpilers [War3Net.Common]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Common [War3Net.Drawing.Blp]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Drawing.Blp [War3Net.IO.Casc]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.IO.Casc [War3Net.IO.Compression]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.IO.Compression [War3Net.IO.Mpq]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.IO.Mpq [War3Net.IO.Slk]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.IO.Slk [War3Net.Modeling]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Modeling [War3Net.Rendering]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Rendering [War3Net.Replay]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Replay [War3Net.Runtime]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Runtime [War3Net.Runtime.Core]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Runtime.Core [War3Net.Runtime.Api.Blizzard]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Runtime.Api.Blizzard [War3Net.Runtime.Api.Common]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Runtime.Api.Common [PBuild]: https://www.nuget.org/packages/War3Net.Build [PBuildCore]: https://www.nuget.org/packages/War3Net.Build.Core [PCode]: https://www.nuget.org/packages/War3Net.CodeAnalysis [PCodeDecomp]: https://www.nuget.org/packages/War3Net.CodeAnalysis.Decompilers [PCodeJass]: https://www.nuget.org/packages/War3Net.CodeAnalysis.Jass [PCodeTrans]: https://www.nuget.org/packages/War3Net.CodeAnalysis.Transpilers [PCommon]: https://www.nuget.org/packages/War3Net.Common [PBlp]: https://www.nuget.org/packages/War3Net.Drawing.Blp [PCasc]: https://www.nuget.org/packages/War3Net.IO.Casc [PCompress]: https://www.nuget.org/packages/War3Net.IO.Compression [PMpq]: https://www.nuget.org/packages/War3Net.IO.Mpq [PSlk]: https://www.nuget.org/packages/War3Net.IO.Slk [PModel]: https://www.nuget.org/packages/War3Net.Modeling [PRender]: https://www.nuget.org/packages/War3Net.Rendering [PReplay]: https://www.nuget.org/packages/War3Net.Replay [PRuntime]: https://www.nuget.org/packages/War3Net.Runtime [PRuntimeCore]: https://www.nuget.org/packages/War3Net.Runtime.Core [PBlizzardApi]: https://www.nuget.org/packages/War3Net.Runtime.Api.Blizzard [PCommonApi]: https://www.nuget.org/packages/War3Net.Runtime.Api.Common [VBuild]: https://img.shields.io/nuget/v/War3Net.Build.svg [VBuildCore]: https://img.shields.io/nuget/v/War3Net.Build.Core.svg [VCode]: https://img.shields.io/nuget/v/War3Net.CodeAnalysis.svg [VCodeDecomp]: https://img.shields.io/nuget/v/War3Net.CodeAnalysis.Decompilers.svg [VCodeJass]: https://img.shields.io/nuget/v/War3Net.CodeAnalysis.Jass.svg [VCodeTrans]: https://img.shields.io/nuget/v/War3Net.CodeAnalysis.Transpilers.svg [VCommon]: https://img.shields.io/nuget/v/War3Net.Common.svg [VBlp]: https://img.shields.io/nuget/v/War3Net.Drawing.Blp.svg [VCasc]: https://img.shields.io/nuget/v/War3Net.IO.Casc.svg [VCompress]: https://img.shields.io/nuget/v/War3Net.IO.Compression.svg [VMpq]: https://img.shields.io/nuget/v/War3Net.IO.Mpq.svg [VSlk]: https://img.shields.io/nuget/v/War3Net.IO.Slk.svg [VModel]: https://img.shields.io/nuget/v/War3Net.Modeling.svg [VRender]: https://img.shields.io/nuget/v/War3Net.Rendering.svg [VReplay]: https://img.shields.io/nuget/v/War3Net.Replay.svg [VRuntime]: https://img.shields.io/nuget/v/War3Net.Runtime.svg [VRuntimeCore]: https://img.shields.io/nuget/v/War3Net.Runtime.Core.svg [VBlizzardApi]: https://img.shields.io/nuget/v/War3Net.Runtime.Api.Blizzard.svg [VCommonApi]: https://img.shields.io/nuget/v/War3Net.Runtime.Api.Common.svg