A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
Semantic Segmentation on PyTorch (include FCN, PSPNet, Deeplabv3, Deeplabv3+, DANet, DenseASPP, BiSeNet, EncNet, DUNet, ICNet, ENet, OCNet, CCNet, PSANet, CGNet, ESPNet, LEDNet, DFANet)