My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).
This technique is designed to instance Characters(SkinnedMeshRender).
利用GPU实现大规模动画角色的渲染。 anim map for vertex shader to modify the vertex position of the mesh at runtime. use gpu instancing to reduce draw call.
This is a Workshop Project that made for a User group talk in Taiwan, It's about how to create a Minecraft like environment with huge number of blocks using ECS
The DOTS project used for the presentation Converting Your Game to DOTS
Project used for the Unite India workshop on DOTS, similar to the one delivered at Unite CPH.
This project is a simple creation of the classic Pong game with a DOTS implementation. The focus was on simplicity and using the latest entities syntax (as of 2019.3 beta and Entities 0.3.0-preview.4).